Training-Games.com
Issue 2 |
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Learning
CAN be fun. Training SHOULD be fun. Training Games ARE
fun! |
In
this Newsletter... |
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|
Tips on Training
Design |
1.
Encouraging participation - Admittedly, it can be
difficult to get folks to participate, however, it is also accepted
that when people engage in classroom situations, learning
improves. Below I've listed some suggestions to help stimulate
participation in a class. |
1.
Create a comfortable and non-threatening environment. Brief
class introductions are helpful to jump start
participants.
2. Begin with a question. Keep in mind this first question is
important because it will help set the tone of your program.
In this regard, try to keep it somewhat subjective, and allow the
class to express their opinions on the
topic.
3. Use a conversational and relaxed tone. Use first
names whenever possible. In general, we all like to hear our
own name being
spoken.
4. Understand that speaking up in class is quite difficult for most
people.
5. Vary the way a question is asked. For example, ask class
members to first jot down their thoughts on the question, and then
discuss their answers in a group or with
another.
6. Present several answers to a question (within the question
itself). "Some believe this, but others feel that...". This can
be less threatening and therefore easier to respond
to.
7. Don't respond negatively when answers are offered. There is
usually some wisdom in all answers, even the wrong ones.
"Well, Bob, that's a good thought for these reasons ..., Are
there other opinions about this?" I've often seen managers
attempting to conduct a brainstorming session and fall into the trap
of "shutting down" ideas they believe are not "on target". If you
want folks to think "out of the box" you are going to have to
acknowledge even the ideas that have little chance of making it in
the box. People get the message when their idea doesn't make the
flipchart.
8. When using slides, graphs, charts or other visuals, ask people
what they see before telling them "The
Answer".
9. Allow people to move around. Invite class members to
present a slide, lead a group discussion or demonstrate a point. It
is great if you can give up control of the class to some
degree. Remember, one of the most effective ways to learn is
to
teach.
10. Build into the class interactive games and exercises. People like to play, and as long as you keep the game focus on the content, this type of engagement improves our ability to
learn.
11. Leave time for questions at the end of your program. This
seems obvious but is seldom done. |
Women |
Men |
1.
Inclusive 2. Collaborative 3. Emphasis on Community 4.
Processes information In varied order 5. Many Right Ways 6.
Flexibility
|
1.
Exclusive 2. Competitive 3. Emphasis on Hierarchy 4.
Processes information linearly 5. One Way 6.
Rigidity
|
Above are some general
differences attributed to Women and Men. Deborah Frances Tannen is an
American Professor of sociolinguistics at Georgetown
University and has written extensively on the differences between
men and women in the workplace (You Just Don't Understand, Talking
From 9 to 5: Women and Men at Work). I attended a meeting in
which Deborah was a guest speaker. She showed a video of boys
and then girls at play. The boys were very competitive.
First Boy - "I can throw the ball a mile." Second Boy - "Oh yeah, I
can throw that ball 5 miles." Third Boy - "Well if I want,
I could throw that ball to the MOON!". On the other hand, the
girls were shown playing house, and Deborah pointed out their
need to be inclusive, social, collaborative and caring for
one another.
Today I read (T & D March 2007) that of the Fortune
500 companies only 1.4 percent have women CEOs. In 2005
Women held 16.4 % of the corporate officer positions, this
is up just .07 percent from 2002. There is a good argument to
be made that women in leadership roles bring an important
balance to corporate America. Viewing the general traits above as
well as the above statistic, we might assume that things like
Teamwork, Collaboration and Mentoring suffer within our current
corporate cultures because of this statistical imbalance. I would
believe that over time, as women filter into higher corporate
positions, organizational culture and training should change to
better reflect these positive attributes.
|
Amazing Trivia |
Amazing
Trivia: The notion that someone has become "Mad as a Hatter" is
derived from the fact that in the 19th century, felt hat makers used
mercury to stabilize wool. As a result many of them became
poisoned by the fumes, developing uncontrollable tremors, confused
speech and hallucinations.
Amazing Fact: Onions get their
very distinctive smell because they soak up the sulphur from the
soil as they grow. Combined with the water from our eyes, this
creates a mild sulfuric acid, which is responsible for the
tears we shed as we chop and dice.
Famous Quote:
"Vitality shows in not only our ability to persist but our ability
to start over." Francis Scott Key Fitzgerald - Persistence is a
wonderful trait, but you really have to hand it to those
special people who get up and go at it again when all
seems lost. on the other hand... Famous Quote: " If at
first you don't succeed, skydiving is not for you." a humorous quote
from Francis Roberts |
Products
From TGI
Contact [email protected]
or call 602-750-7223 |
TGI News |
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Visit
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Download
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We
Need You! |
We're
looking for two things:
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we'll send you any one of TGI's new Support Tools free (see above or
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required, and submissions, both questions and answers, must be
completed in MS Word or Excel.)
See current TGI question sets
at:
www.training-games.com/questions.html
Note: Question sets are now included with the purchase of XF games.
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Contact [email protected]
for your free Certificate Maker!
Contact [email protected]
for FREE TGI Quote Maker with purchase of any of
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|
Training
Games Inc. Gary Trotta, CEO 4545 E Hedgehog Pl Cave Creek,
AZ 85331 602-750-7223 [email protected] www.Training-Games.com |
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Copyright 2007. Training Games
Inc. |